3D Art Generalist

  • Information technology
  • Remote job

3D Art Generalist

Job description

As a 3D Art Generalist you will create 3D characters (including designing, modelling, rigging), environments and user interfaces. You will work with development team to bring immersive multiplayer Virtual Reality experiences to life.



  • Develop all visual aspects of our VR products
  • Employ cutting edge 3D graphics techniques including high poly modelling (Maya and ZBrush), baking normal and displacement maps from high-poly to game-res meshes, shader manipulation, modular construction and assembly techniques, including knowledge of baked and dynamic lighting models
  • Responsible for creating and rigging realistic character 3D models
  • Responsible for creating effective and efficient 3D models of natural and architectural environments
  • Deliver assets within the confines of real-time engine constraints and programming demands
  • Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving


  • 3+ years experience in the video game industry on PC, Console or Mobile including one shipped title as 3D Artist or similar
  • 2+ years experience with Unity or significant experience with other AAA engines
  • Maya, 3D Studio Max, ZBrush (preferred), Photoshop experience and other current gen technical tools
  • Competency with rigging, skinning, and animation setups
  • Proficient in game-optimized complex hard surface modeling, UV editing, and the creation of layered textures using current gen tools
  • Experience working in a fully remote team

Preferred Skills and Expertise:

  • Architecture or traditional art background
  • Experience building environments and models for VR
  • Experience building UI interfaces for VR